X-Isle - Benchmark
// Copyright 2000 Crytek Studios. All rights reserved.
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X-Isle tech demo / benchmark v1.02

This is a techdemo/benchmark presentation of the X-Isle Game. It features 
a cutting-edge 3D Engine which is beyond the state of the art. The CryENGINE 
features vast landscapes, indoor and outdoor areas at never achieved framerates 
and poly-throughput. 

Some Cutting-Edge Features of CryENGINE

+ Vast Continous Level of Detailed Outdoor Arenas
+ Detailed, Radiosity Lighted Indoor Arenas
+ Full TnL Support, Dot3 Bumpmapping, Realtime Reflections and Refractions, 
    Detail-Mapping
+ Shader-Script-Support 
+ Curved Surfaces
+ Hierarchical Skeletal Animation with progressive mesh technology (Dynamic 
    level of detail)
+ Advanced Particle-System
+ Scripting System
+ CrySOUND full featured 3D Sound-Engine featuring DSP-Effect, 
    EAX 3.0, WMA Support, Direct-Sound 3D 7 Support

Those Features are already implemented, and not features to be done.
CryENGINE is ready for the Next Generation 3D-Hardware.

For any questions about X-Isle or CryENGINE Technology you can ask Cevat Yerli 
at cevat@crytek.com or faruk@crytek.com
Thanks and have fun with this Benchmark-Release.

X-Isle Team.
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Before you Run the demo, please copy to Harddisk first as the Demo will try 
to write benchmark infos. Also from Harddisk you will experience the best 
performance.

This Benchmark-Demo shows vast landscape, dense vegetation and multiple skeletal 
animated T-Rex with different texturing modes. (texture mapped, texture mapped 
plus dot3-bumpmapped, real-time cubemapped in refraction mode(predator effect) 
and real-time cubemapped in reflection mode)
Full Transform and Lightning Engine of 3D Hardware is used to draw thousands 
of tris per frame. Spline Interpolated Camera-Motion flies through the landscape 
and find the T-Rexs, showcasing the Texturing-Modes. 

On exit demo creates fps.txt for benchmarking. 
No interactive mode allowed.
Use Esc to exit, F12 to save screenshot.

Demo will run only on GeForce family cards.
GeForce2 with latest drivers strongly recommended.
Geforce1 owners can expect slowdowns at some moments.
Also required at least P2-333 processor and 64MB RAM.

Please use default video driver settings.

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Command line options:

Example1: demo.exe 1024x768x16 time=180
This line will run demo in fullscreen mode 1024x768x16 and exit 
in 3 min. (full demo loop).
In this mode demo produces 35 fps on Celeron500+Geforce2 GTS.
(you can use benchmark.bat to run in this mode)

Example2: demo.exe 640x480 window
This line will run demo in 640x480 window and exit only on Esc key. 

Supported resolutions:
1600x1200, 1280x1024, 1152x864, 1024x768, 800x600, 640x480.
(32 or 16 bit color, demo runs 30% faster in 16bit mode)

If resolution is not specified demo will show settings dialog first.

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Settings dialog comments:

'Alternative lighting for bumpmapping'
By default demo don't use dynamic lighting. To make lighting effects on 
bumpmapping more noticeable enable this button.

'Real-time effects'
Enable to see shadows under animals and actual refractions and reflections 
of environment.

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 Please send comments or bug reports to
 Bugs: bugs@crytek.com
 Comments: info@crytek.com

 Programming: Vladimir Kajalin 
 3d models: Andrew Dorr, Olli-Pekka Saastamoinen
 Artwork: Timo Kujansuu

(c) Copyright 2000 Crytek Studios (www.crytek.com)

P.S.: Dont forget to tell us how your System runs with this Benchmark. 
Every comments, critics and wishes are welcome :)
